As the witch wills

12 February, 2008 at 10:12 pm (Burning vikings, Burning Wheel) (, , , )

This session was shorter than the previous ones due to wgaztari’s university stuff.

Transcipt

Game starts as everyone gets up, with a bit of retconning due to Mori first visiting Nässla and only then going to sleep.

I neglect to mention several rolls and both gains and expenditures of artha. They are a legion; artha is flowing as it should, dice get rolled often enough for my tastes. Thalin wants more. Maybe so.

Scene 1

Brunhildr and Halvard wake up. Brunhildr goes bathing in a nearby stream. I resist the urge to do the classical scene at this point, which might have been a mistake. I may get another opportunity. Anyway. After getting back she goes to get some food. ksym (plays Brunhildr) asks where Leif is. Of course he ust came in and is taking food at the same time as ksym is. Brunhildr very accidentally knocks his food to the floor (ksym gets fate artha for playing thug and moving the story forward). Leif is outraged. One of his soldiers challenges Brunhildr to a duel (this happy event involves  Brunhildr’s instinct to punch anyone who touches her without warning; she misses, having no brawling and soldier having some; this involved a roll). The soldier is pretty good at what he does: Relevant numbers are solid (black) fours, including stats and weapon skill. Not quite in league with Brunhildr, but still potentially deadly.

The duel was fought along more-or-less historically accurate model. I assume the “less”. A cloak was set on the ground. The one to first step off it, drop blood on it, be disarmed or dead loses the duel. In this particular case, this allowed using the rather elaborate Burning Wheel Fight! rules and disregard positioning, as both combatants preferred their weapons. I asked ksym if he wanted the long form combat; he did, though struggled a bit with it. When dueling, ksym quickly noticed how damn important armour is for survival and how frustrating it is to use a sword against an armoured opponent (the opponent used an axe and had lighter armour than Brunhildr). I once allowed ksym to probably save his character by expending a persona artha; this was a minor breach of the rules, I would handle it in a different way if the situation came back again. After a number of attacks clinging of armours and everyone noticing just how chaotic the combat system really is, Brunhildr managed a successful disarm. The opponent rolls steel due to losing a duel to mere woman and fails it. He stands and drools. Some witty banter and one attack on head that is handled by armour, Brunhildr gets a choice: She can slay the opponent then and there. It is clear that she did after having won. It breaks no rules but certainly will give her a fierce reputation. Result: Off with the head. Ksym gets fate and persona artha (IIRC, at least fate). A lot was used in the duel, too, so net effect on artha was probably mildly negative. This is one of the good gaming moments and I got to give ksym artha as a recognition.

Scene 2

Before the fight breaks out two important things happen. First: Halvard and Leif bet on the winner. Leif loses, gives Halvard a loan (one PC actually has a resources exponent to use again). Mori returns to the hall (catching the attention of two magpies due to failing a foraging roll; lame consequences), succeeds at inconspicuous (nobody pays significant attention to him). He flirts with Gilla and poisons the gobletful of mead (or something) that the winner of the duel is to drink. Nothing lethal, just something that will cause a mild fever for some days. ksym first intends to not drink it, but decides to go with it after I bribe him with a point of fate artha (slight breach of the rules, but stealing an idea from FATE/SotC is generally not a bad idea; worked fine this time).

This is an opposed test: Poisons versus health. Mori’s poisoning is successful with two successes over Brunhildr’s health test. I read this as giving -2D on everything for one day and -1D on the second. Both players agree. ksym burns a point of fate artha to open-end the one six rolled and reduces the effects of the disease to -1D for the next day due to mild fever. Both players are happy.

Pretty eventful morning, I must say. When Brunhildr gets back and talks to her daughter, it becomes clear (dice are rolled to find this out) that Mori was there and talked to her (about her seeing spirit or spirits, among other things). The poisoning is not discovered. All players know, of course. It’s fun.

Scene 3

Next in order: Gathering information. Halvard and Brunhildr have a cunning idea of setting up a trap for Nifur the giant. It involves finding a suitable place for ambush, which involves finding someone who knows the local area very well. This is a circles roll. Halvard gets Leif to help as it is for common good. Brunhildr also asks around. Helping dice are a powerful thing; success. Failure would have meant that the hunter who knows the area like his backyard just tragically lost his brother by Brunhildr’s arm. Failures complicate, not block. Too bad the roll was successful.

Halvard asks around for someone who knows about giants and gets directed to a witch who lives in a nearby spruce swamp with a nasty reputation. That’s Nässla. He, too, gets two magpies following him. Gets fate artha for throwing one with a rock; misses, though Nettle doesn’t really appreciate it, which probably did not show enough. Mori found out the magpies serve or report to Nässla.

Scene 4

Halvard knocks on Nässla’s door. Mori opens it. Situation is somewhat interesting. There is some subtle unhospitability on Mori’s part and lots of negotiating with the witch. Halvard wants to know about the giant; Nettle promises to tell where and how he can obtain a weapon suitable for slaying it, for a price. Namely; to bring Gilla there and make sure she remains there. This after Halvard didn’t want to give Nässla his strength.

A note on OOC talk: I explicitly asked players if they want a magical weapon in the game; wgaztari wasn’t particularly keen on magic in general, but okayd the sword, assuming it is not very flashy. Well, I can guarantee there will be no threat of that. Our senses of aesthetics seem to be quite compatible. Good.

Halvard further asks if Nokkonen knows about his father’s death. Answer is flat-out yes. Price: Halvard’s strength. Nässla does accept the strength of someone else, too (Leif is the most likely target right now). Halvard leaves, Nässla orders Mori to accompany him (and make sure Gilla really gets there).

Meanwhile: Brunhildr and some men start seeking a suitable place for ambush.

Notes and some minor spoilers

There is likely to be some retconning, namely: Did ksym order his men to keep Mori away from Gilla? Did she leave her armour to be repaired or take it with her?

There is a chance that Leif’s men will ambush Halvard on his way back. It would kind of fit, but would,on the other hand, be dramatically a bit unsuitable when thinking about the possibility that Leif is taken to Nässla and his men attack after that, which I would prefer. I have not decided yet. Time’s running.

There is a significant chance that Brunhildr and the others meet a giant. The giant. This for two reasons: First, if they fail a suitable roll, I can use Nifur as a consequence; second, other Brunhildr will be less active for significant time (one and a half sessions) and that is not good.

Gilla will not be too willing to meet the witch; if nothing else complicates the matters, she will see some aura on the magpies. I assume she will be taken to Nässla regardless.

2 Comments

  1. Phased Weasel said,

    Nice summaries. I’m not at all familiar with Burning Wheel, but it’s fun reading the summaries and getting a feel for the game. I’m not as character driven as you, but I’ve been reading all the summaries.

    You’ve inspired me to spin off the campaign. I want to start a 3.5 D&D mini-game in media res, returning to a Viking / nordic village. I think the similarities will probably end there, but it seems to be a good campaign seed that would keep the game focused (limited cultural options, limited geography). I’ve never done in media res before and when I was starting my current game one of my players expressed interest in it.

    You are located in Scandinavia. How much does that influence your choice of campaign settings, and your ability to more correctly flesh out the world?

  2. Tommi said,

    In media res is my preferred way of starting. Limits foster creativity (though some people want to build a specific character and might resent the limits, which can usually be broken given some creativity on everyone’s part).

    The geography of Finland and Norway are very different; the climates are somewhat alike. There lived no vikings in Finland (to my knowledge). I am probably better-equipped to deal with vikings than, say, native Americans or African tribes or such, but any actual difference is hard to point out.

    Further, there is more material available in Finnish on vikings than most alternatives. I also can barely read Swedish and the related languages, which gives potential access to even more material. I have read some website (wgaztari is more keen on history in general; I rely on his knowledge when it is relevant).

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