The nature of scheming

17 February, 2008 at 1:33 pm (Burning vikings, Burning Wheel) (, )

Another short session. Also, Thalin’s schedules change which changes our gaming schedule into an unreliable, yet hopefully surviving, one. Regular gaming is important and I am not happy with the change. This’ll be brief report. We played on Saturday, too, though there is likely to be a break until the next game happens.

Actual play

Half a day in the fictional timeframe. Artha flowed a bit slower this session. I seem to need some time to get into the zone properly and can notice the effects in play. Not a good thing, but won’t go away without practice.

Scene 1

Mori and Halvard leave Nässla’s hut. Mori goes on to manufacture a pretty nasty poison (causes a B10 wound, which kills weak characters and even the strong will be utterly unable to succeed at anything for a long time and will need help to survive without permanent injury; giant would actually notice it), while Halvard goes to the village. The stakes for Mori’s roll were that failure indicates that the poison is very easy to notice, makes the cause of death obvious, or some such. The poisonousness was not even a question. The poison’s actual effect, in addition to fatal wounding when the target sleeps, is to seemingly age the target. Maybe actually, if the target happens to survive. The herbs for this were gathered a some time ago and the roll was pretty successful, giving a bonus die to this roll. Some artha was also used.

On his way back to the village, Halvard is kinda-sorta-almost ambushed. One arrow from the woods, and that one is not particularly dangerous. I intended it as a warning, but wgaztari interpreted it as an attack. Leaves some options open for me. Halvard took the arrow, intending to later investigate the matter.

Scene 2

Halvard in the village. He tricks Gilla (Brunhildrsdottir) to come with him, which takes a bit of effort (a good roll or two). She gets pretty scared of the magpies, claiming that they are not natural. wgaztari actually succeeds at a pretty hard orienteering test (unskilled) and manages to find the way to the witch’s hut without any help from the magpies, which would have a forced a new steel test on Gilla and had all sorts of potential amusing consequences.

Once inside with Gilla and Nässla, I get to use one of my favourite GM tricks: Assign players whose characters are not there to play the NPCs. I play Nässla, let kysm play Gilla and Thalin gets to play one of the birds (the other is not present). Gilla is persuaded to stay with the witch due to it being good for the village and other reasons. Nettle gives Halvard what was bargained for: Vague direction, guidelines to go to a mountain with lots of caverns. There is a former troll king there with a sword that will be able to slay the giant. Halvard leaves.

Scene 3

Brunhildr and her retinue are looking the the ambush position. They see the giant walking towards them and promptly hide. Brunhildr sends the competent tracker/hunter (named Varg) to track the giant’s tracks, in order to find out where it came from, with orders to come back at night if the trip would be too long. Brunhildr further wants to send one of her men to follow the giant towards the village; this is a circles roll to find someone capable of following the giant. Success: Find someone who can do it and not get caught; failure: find someone who should be able to do it but is not quite good enough and does get caught (is what I tell to ksym). Successful the roll is. The others get as comfortable as they can without fires (which Nifur could notice).

Brunhildr is feeling somewhat sick (due to Mori’s herbs) .

Scene 4

Mori goes talks with the giant. Some information about giant-slaying swords is shared, as well as the body having been a fake. Dice get rolled, just in the case of the soldier following Nifur identified Mori. A tense roll, but Mori remains unidentified. Mori first goes to the village (no Halvard or Gilla there) and then towards Nässla’s house.

Mori encounters Halvard, there is some paranoia from Halvard’s side, who threatens Mori with a spear. Thalin rolls steel, fails, Mori runs screaming through the dark woods. This is a chase situation; Halvard is eventually victorious with some artha burned. There is an interrogation; Mori has falsehood, Halvard no interrogation skill, which leads to a quick defeat on Halvard’s side. Mori must compromise a tiny bit (as opposed to spilling his dealings with the giant); Halvard trusts him, for now. The compromise was that Mori told Halvard that the giant wants to eat Thorvald’s heart to gain the strength Thorvald gained from eating the heart of Nifur’s father. After this bit of exposition, the two return to village.

Scene 5

Leif and Halvard interact in very brotherly manner, with Leif implying that Halvard raped Gilla. There is some further talk, too.

Brunhildr hears of the traitor (identity unknown), tells everyone to keep quiet, fails the roll that would have made it so, implying that at the next opportunity someone will tell about the existence of the traitor and probably more, sends a messenger to get Halvard, some loyal men and specifically no Mori. Messenger finds the Halvard, makes his request, which which Halvard agrees to. He picks some men, Mori comes with him, messenger questions, is denied.

The man who tracked the giant returns and can approximately tell where the giant might be, but didn’t get that far. It can move pretty fast over long distances. This was not a roll, but possibly should have been. I just find it boring to roll dice when player characters are not the target and found no way to translate this test to a test for any PC.

Scene 6

At Brunhildr’s campsite everyone meets, happy as ever. Mori is inconspicuous enough to not get Brunhildr’s attention and goes spreading rumours among the men, mostly about Halvard having sold Brunhildr’s daughter to a witch. Mori fails in being discreet enough so that people would not remember who originally spread the rumours.

Halvard admits to having sent Gilla help an old man and tells what he knows about the sword. There is some negotiation about who would go about getting it, with Brunhildr not being very well and all. I could have asked for duel of wits, but decided that this is pretty much a foregone conclusion and thought the dialogue as mostly elaboration.

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