This is the last AP post for a while; real life gets in the way of gaming for at least two weeks, possibly for longer period.
Last session, everyone ended up resting in the same place. Rare.
Everyone wakes up. Brunhildr is at -1D on everything due to fever; significant, not fatal. The day started with the repercussions of the previous day’s rumour-spreading by Mori. To wit: Brunhildr gets told that Mori is present and the he was telling certainly very exaggereted stories about Halvard having sold her daughter to a witch. The “certainly very exaggereted” part was due to Halvard being close enough to hear. ksym gets artha for Brunhildr flat out trying to punch Halvard righ then and there. Well, being in fever and not having any brawling skill are not conductive to successful punching. Halvard has the instinct to always hold his spear ready; there is an opposed test with Brunhildr’s sword skill, with the end result being her sword at his throat and some warnings to not mess with her daughter.
The little incident done with, there is discussion about taking a trip to retrieve a particular toy and to prepare a trap for the giant.
Halvard talks to Leif (back at the village). Some threats, some genuine getting things done. At the ambush location. There is some planning done and other boring bits. Mori does not get near enough to really listen. Soon enoug, Halvard, Brunhildr and five loyal mooks (but without the red shirts) start their great quest. Brunhildr is still is mild fever, so I get an excuse to ask for a roll on complications. Depending on the speed of travelling, ksym must make a health test. Obstacle 1 for 8 days, 2 for 6 days, 3 for 4 days total. The time that remains is there for Leif to further any of his plots. Halvard is the leader; wgaztari sets the obstacle at 2. Stakes: Success means no complication and a cured disease; failure means that Brunhildr gets a trait like “hacking cough” or such and permanently loses 1 health. Nothing crippling, but not good either (and ksym would get artha from that pretty easily). Successful roll again spoils my clever and oh-so-planned consequences for failing. Given that, the seven happily adventure in the wilderness.
Meanwhile Mori enjoys a week of time without the two watching over his actions. He pays a visit to Nifur; after that, the giant knows about the trap and the fact that Thorvald’s actual body is likely to be involved. He also hears about the sword.
Mori goes to check on Gilla (as asked/ordered to by Brunhildr or Halvard). I play Nässla, let ksym play Gilla, and give a magpie to wgaztari, who is not very good at playing inhuman sentient creatures without warning. He doesn’t screw up, it just sort of falls flat. A matter of experience, certainly. I’ll try to give the two others the hard creatures to play, from this on. Anyway. The relevant events: Nässla doesn’t much care about Mori. There is some interaction between Mori and Gilla, who has been doing okay.
Mori does yet another trick: Some disguise to look like Leif going alone to the woods. He succeeds and hence someone spots Leif going alone into the woods.
This’ll have wider implications; I started a thread on Plotstorming about it. (Nice site and has monthly writing contests that I have sadly neglected.) There is likely to be some spoilers in that thread, so my players should be certain they want to be subjected to such if they intend to read it.
Inside the mountain. The trip there is promptly skipped. Brunhildr fixes for armour with untrained mending roll (when any armour die show a 1, that location’s armour loses one die; the earlier duel had cost Brunhildr a few armour dice). I give Thalin (usually plays Mori) the monster book open on troll brute. “Can you play this?”, after which I quickly explain a few things and give the troll an additional belief: “I must have my father’s sword; I will use the humans to get it.” Said troll has will and perception 2 (2 is almost retarded) and no social skills beyond intimidation.
There is some roleplaying as Mori brilliantly plays a moron who tries to manipulate humans. Good times. I kicked the process a bit forward when it seems Thalin was not getting on with it (hope I didn’t step too much on his toes). They enter a large cave with a stone statue of troll holding a sword. Brute, Halvard and Brunhildr dahs forward; Halvard gets less successes, falls behind (the troll has 5 speed; ouch). Opposed strength checks between Brunhildr and brute to grab the sword (the stone-like troll also resists with G6 strength; brute has B8 and rolls well). At this point we enter the long form Fight! subsystem. The five companions simply aid in positioning tests of Halvard and Brunhildr (I can’t be bothered to script and play out their actions unless either char commands them, which they did not do, though I informed them of the possibility a couple times). Long fight short: ksym is bothered by bad dice rolls and Brunhildr getting superficially wounded. Brunhildr and the ancient troll who soon wakes up grapple on the ground, with Brunhildr actually resisting (not bad at all). There is a number of ineffective attacks against the stony skin (mail equivalent). Halvard scares/convinces the brute to attack the ancient former troll king (brute does so with a throw, lock and defensive actions). After this Brunhildr, who grabbed the sword and was hit for her troubles, slays the troll. I give both characters a deeds point for getting the sword and killing the troll; deeds is the most powerful form of artha in the game.
Observations from the fight: It is chaotic. It tends to get dirty with people panicking, locking, running away, etc. It takes time. ksym doesn’t enjoy the chaos when the dice are not on his side. I hope the sword that kills every human with a single strike but that also severs one’s contacts to all humans and such fixes that. On the sword. Stats visible in the BW wiki (I have also updated the characters a bit). Whenever you kill someone with it, it corrupts one relationship, affiliation or reputation of yours. After those are done it gives the GM pretty free reigns. Brunhildr killed once with it (the troll king who used it enough to no longer be a king) and lost the respect of the ship’s crew, who no despise her for whatever reason I come up with. ksym got to decide what was spoiled. He enjoys this curse and even said I am brilliant for creating it. Thanks, ksym. I am pretty sure I stole it from somewhere, though.
The aftermath of the combat: The brute suddenly becomes quite worshipful of the two characters. It even follows them some time outside the cave and maybe even follows after them if I ever need to introduce an extra troll to the game. Trolls turn to stone in the sun, which kind of limits their options, though.
And that was it.
I assume the game will take a session or two to finish, after which Thalin will GM something. At this point his idea is wuxia with homebrew system. Up to change. I have a character concept ready for the wuxia game, if that is what happens.
In other news, I’ll spend two of the three forthcoming weekends prepping some random person for math. Matriculation examinations are coming up. This will show how much of that stuff I have forgotten. Probably a lot. Specifically: No or extremely limited internet access during the weekend. My grandmother doesn’t have internet.