Diceless in Finnish and other unfinished projects

26 July, 2011 at 11:40 am (Amber, dungeon crawling, game design, Ropecon, Solar system) (, , )

I developed the ideas of previous post a bit, cleaned them up, and wrote them down in Finnish. It is not done yet. It is free of copyright, so do whatever you will with or to it. Here’s the link: diceless

WordPress does not allow uploading .tex or .txt files, so if you want the .tex source for the PDF, feel free to ask. You can then recreate the PDF with LaTeX and easily modify it, change the appearance, remove the aesthetically unpleasing hyperlinks, or whatever you want to.

I also have two other PDFs that may have content of interest. I have not really worked on them for a while, and if I do so, it will include rewriting and in case of the old school project redesign from scratch. The projects are scifi material for Solar System (in Finnish) and yet another attempt at old school system (in English). Links: huomisenvarjot and OSrpg. A fair warning: The writing and presentation are horrible. These are more first drafts than anything else.

As previously, the .tex and .bib (bibliography) files are available on request.

Now I’m off to meet relatives and then to Ropecon, where I’m running one throne war of Amber diceless and one town of Dogs. Back online after a bit more than a week.

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Now running: Amber diceless

8 June, 2011 at 10:34 pm (Amber, game mastering) (, )

I’ve been playing in several fairly short games with the Monday rpg group, but now I have again managed to start running a game, or maybe even a campaign, with some energy to it. We’ve played five sessions thus far. The players are Aleksi, Henrik, Mikko and one who on the internet goes by the name of Thalin.

Amber diceless is based on the Amber books by Roger Zelazny that seem to be quite obscure hereabouts, which is sort of pity. I read the roleplaying game first, then at some point (it has been more than five years, I suppose) read the books when Gastogh bought them, and then reread the rpg. Recently Thalin gave the rpg to me, or, rather, I saved it from an unknown destiny when Thalin moved.

Some mild spoilers about the books follow.

The cosmology of Amber is vast. There is a central pole, the city of Amber itself, which (simplifying and lying a bit) represents order. On the far edges of the multiverse there are the Courts of Chaos and behind them there is the Abyss, vast nothingness. Between these are innumerable shadows (of Amber), each of which is a world or a universe in and of itself. Our world, the shadow Earth, is one of them. The entire setting of Planescape presumably is one of them. Amberites can walk from shadow to shadow – they can, for example, find a shadow of their desire by starting anywhere and shifting between shadows until they get there. So, the multiverse or the cosmology or whatever is, well, quite large. There are philosophical issues and details that I choose to omit, as they are not really relevant until someone starts seriously playing around with the Pattern, i.e. the power of walking between shadows.

More accurately, almost all Amberites can walk through shadows. Of the four characters, one has in public admitted to having the power. This is somewhat due to the peculiar character creation rules and certain psychological factors, I presume, but more on those later.

Amber diceless is actually a diceless rpg. It does not use any other randomiser or bidding system or other complicated resolution system, either. Characters have attributes and they are compared. In a fair fight, the higher attribute wins. In practice, what the play is about is not having a fair fight. This can be accomplished by manipulating the fiction and using certain mechanical powers, more on which later.

For reference: The game was published in 1991 and was designed by Erick Wujcik. One interested in its design philosophy could do worse than read Wujcik’s article on diceless roleplaying. The articles is short and though it is hosted on the Forge, there’s never any GNS mentioned. Really.

I do also intend this article to mark the rebirth of my humble blog. Let us see how it goes.

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