Writing actual play reports

23 November, 2007 at 3:03 pm (actual play, roleplaying) (, )

There is a movement, spotlighted by the decision to close Forge theory forums, which says that theory should always spring from actual play. There is a stronger form, too: All theory discussion should be in context of AP, being tied to a specific instance.

I tried writing useful AP posts. It didn’t work out well, for a few reasons. First: It feels like work. I don’t want to make my hobby work. Second: The reports have the tendency to degenerate into story hours. After writing that, I am too weary to write down anything insightful.

They do have a use: They help in remembering what actually happened in the game. A permanent record is always a good thing. It just is not worth the trouble, to me.

Hence, writing those posts will be rare. I may do it, when it feels useful. Not that often, I fear.

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An old thing

23 November, 2007 at 1:42 pm (roleplaying) (, , )

What roleplaying genre would you be great at?
created with QuizFarm.com
You scored as TragedyYou’ve got a handle on how a tragedy occurs – one part stubbornness and one part nobility. Along with the willingness to go for the dramatic moment even when you know it’s likely to end badly, and the ability to express emotional moments, you have a solid foothold (or more) in the things that player needs to excel at tragedy-based roleplaying.If you’d like to put these skills to use right away, you can click and download Microcosm. It’s a free, introductory roleplaying game. If you decide to go for it, remember the awards on the left; those are ones your group may want to use.

Tragedy
83%
Romance
67%
Comedy
42%
Action
42%
Horror
33%

Stolen from Levi Kornelsen.

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