First session report. Yay. It gathered a bit of length.
Originally I intended for the people to have forgotten the returning party, but decided against it, because everyone has a relationship or two in the village, and everyone having forgotten the PCs and others would feel awfully contrived.
Overall, I am satisfied with the fiction and very rusty with applying the rules. The problem is not knowing the rules, but rather being in the right mindset to apply them. BW works best when the rules are used a lot and becomes dead weight if they are avoided.
What follows is is a scene-by-scene overview of the game events. Scenes are not actually mechanically intertwined in BW, but they are an easy way of recalling the session.
Brunhildr (ksym’s char) and Halvard (wgaztari’s char) have some potentially interesting beliefs: Brunhildr wants to have her daughter Gilla to marry someone worthy (Halvard Thorvaldsson qualifies) while Halvard doesn’t want a dishonourable wife, and Gilla Brunhildrsdottir is the daughter of a woman who has gone raiding, which is forbidden, and of a man who can’t take care of himself, which is dishonourable, and whose parent was a witch, which does not help the situation any. I wanted to know how the situation starts.
Scene: The ship is approaching the village where everyone has lived in. Brunhildr and Halvard are discussing the matter. Mostly Halvard stalls, so nothing conclusive is achieved.
Soon enough, a fishing boat is seen. The village itself is located in the far end of a fjord (the game happens either in Norway or an analogy thereof), but few families live close to the sea proper. They can alert in case of incoming attacks and fish in the open seas, as long as weather allows it. The longship approaches and fishermen tell them to get away while they can due to a giant. Doesn’t work.
Not to self: What if they had decided to get away? I kinda trusted them not to, because they knew what the game was about, all their relationships and some beliefs are tied to the village, and the ship doesn’t have that much supplies left. I should probably more clear on this not even being a choice.
Approaching the village, a large shape can be seen walking towards it. Ship’s navigator/captain spots it (none of the PCs can navigate, Brunhildr has some skill in seamanship). This is where I should have asked for steel tests all around, but didn’t, for some peculiar reason. My bad. It is decided that the ship will not be brought near the village. Few men are left to guard it and the rest take a hike (in armour, naturally) towards the village. Mori (played by Thalin) snuck away a bit earlier (instinct: always inconspicuous), but the rest catch up on him due to his low speed (not a roll, I didn’t feel it was important enough). Mori decides to hide and manages to do so with his B1 stealthy +1D from darkness versus the perception B4 of Halvard. I gave Halvard a bonus die for help, which is a breach of the rules, but a shipful of people are worth a bonus die in this situation, IMO. Mori got a routine test for stealthy, Halvard and Brunhildr one towards evidently opening observation.
At the village. Weather becomes windy and there is sleet raining. Gotta love autumn. The giant is seen (another opportunity for steel missed), probably drinking something from a barrel. PC’s go forth (Mori joins the party) and leave their men to wait. They get to the giant, who is discussing with Halvard’s brother, now named Leif, but unnamed in the game. Giant notices Mori, who pretends to fail at sneaking (this would have been a fine opportunity to roll for acting or such, but, alas). The other PCs are likewise noticed. When talking as Nifur the giant, I stand so as to look down on the players. I also try talking more slowly than usual. My first attempt at this theatrics stuff. Hope it somewhat works.
Nifur is straightforward at making his demands: Dead Thorvald’s body due to a blood oath, the treasure the vikings got from their raid and a good meal’s worth of meat, which amounts to a couple of cows. The cows are brought immediately and the rest promised tomorrow. The giant leaves.
Halvard gets the door open via communication. Inside there is some conflicting and sharing news with Leif, Halvard’s brother, who has taken power in the village. Mori mingles with the crowd. Brunhildr seeks her husband and daughter to little effect (should have been a circles roll, dammit), but does find out they are guarding or taking care of the dead Thorvald. Halvard meets her mother, who stares into nowhere and recognises nobody. I make a point of staring past the players when playing her.
Brunhildr send some men to unload the ship and carry two chests (out of five) to the village for the giant’s ransom. This might actually have happened before he went looking for his family, but that is a minor problem. Leif holds a “feast” in Halvard’s honour, mostly to showcase they have preciously little food for the winter. He insults Halvard pretty severely. Halvard walks away, as do his men.
Halvard orders his men back to the feast. Mori goes wandering. Halvard goes to sleep a short while thereafter. Brunhildr asks Leif about her family, hearing that they are not to defend against the giant, but rather keep the corpse in good condition. Leif also insults Brunhildr, IIRC. Brunhildr organises watches for Halvard and then goes to sleep.
Mori goes to his small hut, which incidentally is not located in the village proper. Someone’s been using it, probably as a hunting cabin, but also kept it in fair condition.
Next post: Preparation, spoilers, secrets.