Once upon a time, Phil asked how much people prepare for their games. Here it comes (again).
If you happen to play in the game in question, read at your own responsibility and only if you think it won’t spoil your fun and with the knowledge that if the players don’t officially know it, it is up to change.
I mean that. Don’t read unless you are certain it won’t spoil your fun.
Rules aka crunch
Starting out with the short part. I have statted Nifur the giant once, just to get a feel for what the might be like. I don’t use those stats anymore. Statting out Nifur took some time, mostly because I am not used to monster burning, which stands for bad guy creation, for which there are rules in Monster Burner.
I also have written down the beliefs and instincts of all NPC relationships. This counts as rules-prep, but is a fine reminder of how intertwined rules and everything else really are, when constructed properly. Writing these took around an hour in train from Tampere to Jyväskylä, but it is done now, and they only need refinement in the future.
I might write down full stats for Leif, because there is a significant chance he will be engaged in martial or social systems. Maybe even this Tuesday, if I actually have time. The last lecture ends at six, so not much hope for that.
Story-wise, which means the spoilers
An acute reader might have noticed I don’t particularly enjoy pre-plotting stories or building intricate mysteries. I am assuming you have read my previous post, otherwise this will probably not make much sense.
All of the dispositions and relationships here are part of the relationship map I built. I’d be happy to make it public, but there are a few complications. Namely, I don’t have a scanner here, the map is written mostly in Finnish and it is written in my handwriting, which is not exactly clear. It takes the better part of an A4 sheet. Sketching it took maybe an hour in total.
Originally the giant was supposed to be after his brother Thorvald, but since seeing (as opposed to reading, and entire different, but no less evocative, experience) Beowulf and wgaztari having seen Beowulf, I decided to go another route. Thorvald had killed Nifur’s father sometimes in the past (it is known that Thorvald has adventured in the north and killed a giant or few) and eaten his heart to get his power. Now Nifur can’t do the deed, and decided to eat Thorvald’s heart instead. As a bonus, he gets to fill an oath to slay his father’s killer, which he evidently has sworn. Or maybe he is just bullshitting.
Nifur, in addition to being three times as tall as a man, strong enough to slaughter anyone with a good hit of fist, tree of rock, has nice powers. Inspired by Daniel’s post on game weather, I decided for weather to change according to Nifur’s mood. This gives a few perks:
- I remember to describe the weather.
- Nifur can’t sneak up on anyone, which someone is bound to use against him.
- Angry Nifur is hard to shoot due to raging winds, which prevents slaughter by hitting him with 9 good hits, which would be between 27 and 18 shots that hit, depending on the skill of the archers.
- Smart players will catch on the thing. If one likes solving mysteries or puzzles, this might make him happy. Thalin may be such a person. wgaztari appreciates movies like 6th sense and the Prestige, so he might, too. No idea about ksym.
Nifur is also quite impervious to physical violence. Nifur’s function, design-wise, is to put pressure on the entire situation. Nobody has time to not act with the giant eating all food, leaving none for winter.
Grímr and Gilla
The husband and daughter if Brunhildr, respectively. The ones who have not yet been seen. To be honest, I originally did not include them because I had no idea how to play them. Bad me. No cookie. Now I have, which means they might be encountered.
As currently stands, Leif has effectively separated them into some cellar, which is cold and pretty heavy, hence perfect for storing Thorvald without excessive rotting or munch-fests by random giants. Leif personally bring food to them, accompanied by few loyal guardsmen. Circles roll to find this out is at least obstacle 2 (3 if during particular session, 5 if immediately). Other skills may be useful. Finding one of the guards whose duty is to guard the entrance during Leif’s visits is +1 to previous for Brunhildr, +2 for the others due to differences in social status. Pretty brutal difficulties. Failure might be a warning to not meddle in the event, and someone watching after you (but still getting to know the proceeding; dice bring complications, not roadblocks) or something else. Sneaking to see where Leif goes is okay, but he will have some observation skill, which makes it risky. Complications obvious. Negotiating would likely take a Duel of Wits, which wouldn’t be easy, either, given no PC has true dueling skills.
However Brunhildr gets in contact with her family, they’ll be happy to meet her again. Leif has been bringing gifts to Gilla, which none of the family members are likely to approve. This puts more pressure on the PCs to actually do something about Leif. I want to know what they will do. Grímr is content in keeping the cellar fresh and rats away with relevant herbs. He does want Gilla out of there, though. The cold is not good for her and she is getting delusional, which actually means that she can
see dead people see the auras of people, including that of Thorvald, who is still sticking around. Undead Thorvald is a possibility if the game gets slow and I can’t figure out anything more appropriate.
About Gilla; if she gets in contact with Mori and I am bored, there is the possibility that she falls madly in love with him. Take that, ambivalent and uncaring poisoner dedicated to Loki. The seeds of a fine tragedy, especially given the distrust Brunhildr has towards Mori.
Nässla, of whom more next, also wants Gilla as an apprentice to replace Mori, who is a lost case, in Nässla’s opinion.
Nässla, also known as Nokkonen, Nettle in English. Male (I should confirm, but won’t due to laziness; I’ll check before the game.) witch, Mori’s mentor, knows his poisons and a few other tricks. Nässla was defined as hateful/rival relationship, which translates to him not appreciating Mori’s adventures on high seas, into which he was forced. Doesn’t matter. Nässla thinks of him as a failure, but intends to make maximum use out of him before the eventual discarding. Fetching Gilla, who has shown promise, would be such a task.
Halvard’s and Leif’s mother (who needs a name) was cursed (probably poisoned) by Nässla due to the village not showing him the respect that is his right. They dared to use another witch, the pathetic [Grímr/Grímr’s dead mother], to cure Thorvald. Of course the mere meddler failed for reasons totally unrelated to whatever Nässla definitely did not do to him. Not a chance of that having happened. Not the slightest. Anyway, Nässla made the woman pay for her disrespect. Framing Mori for the deed would be far too great an opportunity to pass, though it is made a bit more difficult by the fact that Mori was not present when the lady entered her stupor. Maybe Nässla will come up with something clever.
You just read most of what I have planned that might happen. Note the lack of specific plotline. If players fail or succeed at some stuff, they will get some consequences. I feel the situation surrounding Gilla and Grímr may be even too tight. Game will show.
BBEG, mandatory random encounters
Nifur may be taken as a BBEG, as may Leif and Nässla. Mori has potential to become one, as does Halvard, and even Brunhildr, to lesser extent. Heroic sword skill and the belief that one is better at using it than any man may end up in blood.
I might throw some happiless animals as random encounters due to failed foraging, tracking, etc. rolls. Probably not, but I do have stats in the Monster Burner, if using them becomes an absolute necessity. I don’t foresee that many battles in this game, but maybe the players will surprise me.
That ended up being a rant. I am getting tired. Good night. Good something else for those who live elsewhere.