The university group I am involved in, variously known as the Monday group or Ropeapina (which translates to rpg monkey), is active. Starting next Monday I’ll be running a Burning Wheel character generation session, than Burning Wheel game. Players are Opusinsania, another philosopher-in-training (a new face) and Halliz.
This is a pretty good group, given they are all unexperienced with BW. Chargen will be painful and there will be little time to optimise. I’ll probably try to come up with a few character ideas if someone has trouble coming up with one. Opusinsania will do fine, but the others I have not played with, so they are still something of a mystery. Halliz is a good actor, though, that much I do know.
The game idea, up to erratic changes and such: There is this small cult. Player characters play key roles in it. It is not doing particularly well, but has some large goals it may be able to reach right now, if action is taken. The authorities and the common people hate the cult. If I want to tie this game to Dragongame, which is a distinct possibility, the cult is the one trying to bring dragons back. Otherwise they are probably demon-worshippers or some random faction opposing the rightful ruler(s) of the land.
Character creation guidelines: Four lifepath characters. With no excuse more than 5 LPs. Too many traits to handle otherwise. All PC are humans, barring extremely good arguments and bribing towards other directions. One belief about another player character or related to such (this is recommended, but not absolutely necessary), one about the cult (’tis necessary), one about anything. If someone really, really wants to play a traitor, said traitor needs a damn good reason to not betray the others too fast. Conflicting beliefs about the cult are fine.
Game might focus on assassinations, inter-cult strife, running away from authorities or peasant mobs, scheming and bribing, or something completely different. Setting is likely to be a large city (Dragongame: Tirae), so that circles are likely to see use. Streetwise and resources might also prove useful. We’ll see.