GM: Me. Players: Arirmind, wgaztari, ksym. Social setting: This particular composition of players have not played together before. Also, not all people had met within half a year. Further, we played in my home, where people (excluding me) had not spend significant time before this. Result: Much talk, some play of Uno (it broke wgaztari), some roleplay.
Innkeeper who sells wealthy guests to a malevolent power.
A band of demons, laughing and malicious, authors of debauched sensuality and corrupt appetites.
A king’s chief huntsman, preparing to become a young and inexperienced master performer
A simple insult, casually inflicted, striking very, very deep.
The two first entries were actually used (the fourth maybe somewhat accidentally in play). Characters were Cadoc, a treasure hunter with broken bones, as played by wgaztari; Chen Pong, a merchant with a precious stone for an eye such that it allows one to close gates and banish demons as played by Arirmind; Perlyacekanach, basically a succubi with mind-controlling powers, as played by ksym. Perly also had an igor, Work.
The game is set in the same tavern that was part of the first game in this series.
Cadoc is recovering from the grievous injuries he sustained when fighting a griffon. The recovery is taking place in a tavern (which we really ought to name the next time it comes up in play). Chen Pong arrives and offers a round of drinks to everyone, then inquires the tavern-keeper of opportunities where a lot of money might trade hands (the tavern-keeper is selling guests to interesting creatures, as known by players, but not merchant Pon). Cadoc hears the noise and comes down from his room.
Perly, cloak-covered and leather-clad, enters the inn. Chen Pong’s eye starts tingling and he gives up seeking an opportunity for getting rich, because it would not work anyway. People keep to themselves, in sharp contrast to the gregariousness of moments before. Perly’s igor carries a coffin after her, though few notice. The ale Cadoc grabbed is spilled to the floor as Perly bumps into him. Cadoc calls her on the act, yet is powerless under her gaze (through which her domination works). Cadoc goes down and licks the spilled ale. Perly orders wine and a room to which she departs, igor right after her.
Some miscellaneous bumpling by the igor after which Chen Pong and Cadoc are negotiating in the common room. A plan and trading: Cadoc is to kill the woman, given that dealer Pong gives Cadoc (five doses of) power dust, a smoke bomb, a rocket like those used in fireworks and a fine hat made of crocodile skin, and in return receives the ruby acquired by Cadoc during his former adventuring. A bargain, really. The hat is that good.
Cadoc, on the way to his room, sees Work (the igor) opening a door to let a maid, carrying wine and a sealed letter, in. Cadoc decides to wait for the maid to come out, sniffing some power dust while waiting. Inside Perly does not approve of the wine and sneers at the letter with the implications of allies of greater power, which she interprets as meaning Martoh, by her knowledge banished from this world. Evidently the maid is sent away with an urgent message to the tavern-keeper.
Cadoc, empowered by the dust and barely feeling the pain of his broken bones, throws the smoke bomb in and rushes past the fumbling igor. Some dialogue and failed attempts at domination later the succubus dives/falls out of window to avoid incoming fireworks. Some taunting, then igor again tries to grab Cadoc, who easily defenestrates the crude attacker.
Empowered by the power dust, Cadoc leaps towards Perly, but Work intercept the knife with his back. They all hit the ground, there is creative use of a whip and a hat when Chen Pong enters the scene. His stony eye undulating violet light, and the ruby in his hand slighty pulsing he confronts the hellish spawn, evidently casting the ruby at it, with the result being one stone statue of a demoness.
And one doped treasure hunter, owing a favour to master Pong.
- Ksym can play random npcs. Exploit.
- Chen’s name is no longer in the list. He is a character available for all and sundry to play. Hence: This result is possible to achieve, maybe even easy, given a sufficiently powerful character and sufficiently careful play.
- Stealing a bit from Burning Wheel: Traits are otherness. Nonhumans need to have traits to that effect.
- “Soul trade center.”
- Drug-addicted, knife-wielding Indiana Jones.