Dragongame, character creation and some play

19 January, 2009 at 6:11 pm (actual play, Dragongame) (, )

GM: Me. Players: Vepa, Terho, Apen, the one guy whose name I don’t remember, but which seems to be Mikko.

Character generation-related topics (and some other stuff) I discussed previously. Characters were made, three of them being very social creatures and one of more cerebral nature. Lessons learned: When using your own notes as an aide for picking special abilities and such, first explain the strange ones, then hand the list to players.

The play started with the dragons hatching, after which they loitered around and let their wings dry and socialised a bit. There was getting used to the environment, then flying to get an overall view of the surroundings. Some settlement was seen and then a small lizard-like humanoid spotted.

The lizardman, whose name was not asked (remember: A pregenerated list of names is a Good Idea.), was suitably awed by the dragons and also scared of them. Some questioning revealed that the lizardan lives in a mountain some distance away and will now take the dragons to its master so that they may get some food therein. Further, the lizardman’s tribe of twenty and twenty and ten and four is dominated by some large, scaleless beast that the dragons showed some interest in overthrowing.

The dragons

If you, the gentle reader, happen to play in this game, consider carefully if you want to read the descriptions and abilities of other dragons. Do it only if it will make your gameplay better and improve the play for everyone. Thank you.

Isla

Body 2, mind 2, will 4.

Abilities and skills somewhat in flux, but include skilled flying, strong will, leadership and control of everything that is icy. Probably an icy breath.

Zabhádoranon

Body 2, mind 2, will 4.

Killer, social chameleon, knows civilisation, powerful will, shapeshifting, voice demands obedience.

Zabe clearly lusts for power, which is a pretty interesting personality in a player character and a fitting one for a dragon. (The temptation to call this one “zap” is significant.)

Vulcanus

Body 2, mind 2, will 4. (I see a pattern.)

Roaring, breathing fire, reading, rituals, making deals, hypnotic gaze, lying, aura of power.

Vulcanus seems very much a traditional dragon.

Hafnir

Body 1, mind 5, will 2. (Pattern broken.)

Skilled flyer, aura seeing and reading, smells emotions, perceptive, can talk to small animals, is believable, weather spirit.

Hafnir is inquisitive and a little careful or scared or mayhaps shy. Hafnir is also not very large.

3 Comments

  1. Gastogh said,

    I like the look of the dragons. Also positive is that there’s no one skill or ability that everyone chose, or even one that three of four chose. Everyone can fly, then, some simply better than others?

    Do they act as a group or lean toward soloing? Does Zap strive to bring the others under his power?

  2. Tommi said,

    Some are more skilled flyers, as in more dextrous, than others.

    I’ll comment more on the other questions in my next play report, hopefully to be written during the weekend.

  3. Dragongame, session 2 « Cogito, ergo ludo. said,

    […] This was the first session where substantial amount of play happened. Same cast of participants as before. A map which I might remember to print and take to the next session can be found online. It is […]

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: