GM: Me. Players: Vepa, Terho, Apen, the one guy whose name I don’t remember, but which seems to be Mikko.
Character generation-related topics (and some other stuff) I discussed previously. Characters were made, three of them being very social creatures and one of more cerebral nature. Lessons learned: When using your own notes as an aide for picking special abilities and such, first explain the strange ones, then hand the list to players.
The play started with the dragons hatching, after which they loitered around and let their wings dry and socialised a bit. There was getting used to the environment, then flying to get an overall view of the surroundings. Some settlement was seen and then a small lizard-like humanoid spotted.
The lizardman, whose name was not asked (remember: A pregenerated list of names is a Good Idea.), was suitably awed by the dragons and also scared of them. Some questioning revealed that the lizardan lives in a mountain some distance away and will now take the dragons to its master so that they may get some food therein. Further, the lizardman’s tribe of twenty and twenty and ten and four is dominated by some large, scaleless beast that the dragons showed some interest in overthrowing.
If you, the gentle reader, happen to play in this game, consider carefully if you want to read the descriptions and abilities of other dragons. Do it only if it will make your gameplay better and improve the play for everyone. Thank you.
Body 2, mind 2, will 4.
Abilities and skills somewhat in flux, but include skilled flying, strong will, leadership and control of everything that is icy. Probably an icy breath.
Body 2, mind 2, will 4.
Killer, social chameleon, knows civilisation, powerful will, shapeshifting, voice demands obedience.
Zabe clearly lusts for power, which is a pretty interesting personality in a player character and a fitting one for a dragon. (The temptation to call this one “zap” is significant.)
Body 2, mind 2, will 4. (I see a pattern.)
Roaring, breathing fire, reading, rituals, making deals, hypnotic gaze, lying, aura of power.
Vulcanus seems very much a traditional dragon.
Body 1, mind 5, will 2. (Pattern broken.)
Skilled flyer, aura seeing and reading, smells emotions, perceptive, can talk to small animals, is believable, weather spirit.
Hafnir is inquisitive and a little careful or scared or mayhaps shy. Hafnir is also not very large.