Again, everyone present, as is proper.
Negotiation between the elves and the lizardfolk, with dragons also participating. Of lizardfolk the leader of the plains-dweller, called Garithyx, is quite ready and willing to slay the puny elves; others are not as eager, and neither are dragons (except Zaphádoranon). Garithyx and almost of its warriors are in full war-paint, with red and white markings on their bodies and faces.
Elves arrive at the meeting place; they have roughly hundred warriors who stay farther, and three figures of some value who, accompanied by two bodyguards, come close. Of lizardfolk there is each leader present and a single guard or other cohort for support. And there are the dragons.
There is an honest attempt at negotiation, but one of the elves starts softly singing, working some magic as observed by Hafnir, and Vulcanus responds by his own draconic singing. Everyone is tense and negotiations really do not work out. The elf actually has more powerful magic than Vulcanus, which is a feat in and of itself, but it comes to little as the dragons resist the consciousness-shattering arcane forces, as do almost all of the lizardfolk army. Then there is war. The elven negotiators and their guards are quickly slain and sheets of icy formed by Isla’s breath and ice manipulation make arrows useless. A melee ensues with many dead on both sides and that particular elven army defeated. The other one destroys the village of plains-dwelling lizarfolk and there are griffons that assault the island. Dragons take a portion of the army to retrieve those on the island (freesing one gryphon drives the others away). Finally everyone is in the caves. There is a brief siege but then the elven forces are noted as wanting and the lizardfolk break out. Elves retreat to their island.
All is well, until the large elven invasion fleet arrives, but that is another game at another time.
I am reasonably happy with this game. I had one notable goal besides the obvious (a good game): To train game mastering for characters that have varied and powerful senses. I’d call this a mediocre success in that I only once forgot one of them, but they were not very prominent during the latest third of the game.
I did not succeed at using the rules properly. This can be explained by two factors: The conflicts were zoomed in too much for this resolution system to work and I had too fixed notions of how everything works to leave it to dice. I think I’ll leave more to dice in the mage game, just to practice running a game with heavy emphasis on dice results.