Now playing and running

5 March, 2009 at 2:53 pm (roleplaying) (, , , , )

Thunderer (who does not have a blog, yet…) is running mostly ruleless Nobilis as an experiment. I’m playing essentially Identity as detailed by Greywolf (the post includes stats for Mutants and Masterminds, but the concept is well worth reading regardless). Ludosofy, formerly opusinsania, is also in that game as is one youngish person.

I would have participated in playtesting an upcoming fantasy rpg called Bliaron as to be published by Northern realms, but there were too many players eager to play that and too few wanting to join Thunderer’s game, so I picked the almost-as-good choice. The people at Northern realms may accept contributions of artistic nature, though they do not have much budget from what I have heard. If interested, post at their forums. English is understood and written there.

As for the as of yet unnamed mage game, we played the first session but I did not manage to contact one potential player. He has not responded to emails yet, so if someone is interested, contact me. We play at my apartment in Kortepohja, Jyväskylä (unless the would-be-player has a better playing space available). Assumed frequency of play is one game per about two weeks, played during Saturday or Sunday. Maybe during a Wednesday now or then. Next session will probably be during the next week’s weekend.

The game is set in fairly historical France near the city of Carcassonne (Google maps finds it), year 1200 or few years more, but not more than 1206. Notable events include an upsurge in Catharism (wikipedia is wise), a gnostic near-Christian sect, and the 1208 crusade that crushed them. We’ll see how that goes. The three established player characters are a warrior who has defeated death, a hedonist (and hence heretical) demagogue and a blind seer. We played a bit during which they were driven out of Carcassonne for various reasons along with a fair number of cultists.

Olorin also wants to run at least a few sessions of game that involves superheroes and dystopic future, called eCollapse, designed by Greg Stolze and still in playtesting phase. There’s still room. Contact him if you are interested.

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