24 June, 2009 at 8:43 pm (game design)
The fairly new blogger zzarchov raises several issues over at Unofficial games; his solutions may not be the best (I tend to prefer less rules-intensive ones) and issues are not relevant to all playing styles, but they are generally worth thinking about. There are free games available at the related website. I haven’t looked at the games yet, mostly due to lack of time and one being in a .exe format and hence requiring WINE to work, given my free operating system.
I wrote a post about using some skills explicitly for setting scenes. The Dane (I think) Morten Greiss responded in his native language; those of us not fluent must resort to butchering it with poor translations, alas. The key points do come through. Morten’s idea is that any skill can be used in starting conflicts, but then the same skill can’t be used to resolve the conflict it started. I think it is pretty excellent an idea. Also, in the comments there’s talk about running freeform and more scripted games using this technique.
Olorin posted his roleplaying history and linked to the other Finnish ones we’ve seen thus far. Further, there’s meta-edition wars! That is, Olorin explaining why all the edition warriors are fucking idiots (there’s bit of depth there).